· jME Physics 2 ·
The jME Physics project was redesigned and is now located at java.net:
https://jmephysics.dev.java.net/
· About ·
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it - a simple box-falling-on-a-floor application is only a matter of a few lines. Yet, the goal is to provide advanced and powerful features such as rag dolls and vehicles.
The original idea came from Nicolaas de Bruyn, who built the foundation. Later Per Thulin and Ahmed Al-Hindawi joined up and are now actively developing and adding new features.
jME Physics Library is completely open source under the BSD license.
· How to participate ·
We are always interested in help! If you'd like to work or improve on something, drop us a line at our forum board.
The jME Physics project was redesigned and is now located at java.net:
https://jmephysics.dev.java.net/
· About ·
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it - a simple box-falling-on-a-floor application is only a matter of a few lines. Yet, the goal is to provide advanced and powerful features such as rag dolls and vehicles.
The original idea came from Nicolaas de Bruyn, who built the foundation. Later Per Thulin and Ahmed Al-Hindawi joined up and are now actively developing and adding new features.
jME Physics Library is completely open source under the BSD license.
· How to participate ·
We are always interested in help! If you'd like to work or improve on something, drop us a line at our forum board.